Sep 13, 2020 In the Generation IV core series games, some event distributions were done using a Slot 2 cartridge, which was inserted into the GBA slot to send data to the DS game card. Before loading the NDS rom, insert 1st the GBA rom on the GBA slot then load your game. But make sure that the GBA rom you inserted has atleast 6 or more pokemon deposited on the PC, and also make sure that you have.sav file of it. A Nintendo DS and DS lite have a DS game slot and a game pak slot (Gameboy Advance games). A DSi has a DSi game slot, two cameras (one on the inside one on the outside), and an SD card slot. The only slots are: 1 DS game slot one sd card slot. For more information about the Nintendo DS, please keep reading and check out this video! The 'Guitar Grip' fits into the GBA slot on the Nintendo DS to simulate the guitar controller. The Guitar grip controller comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. The following is an alphabetical list of Nintendo DS games with a special Game Boy Advance linkage function. When the corresponding Game Boy Advance game cartridge is inserted into the Nintendo DS' GBA slot, special features are unlocked in the Nintendo DS game. Note: Castlevania: Dawn of Sorrow only works with its corresponding region game. For example, the European version of Castlevania.
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- MelonDS: GBA Slot Connectivity In The Works : Emulation
Thanks for the reply Okay, I will definitely report this bug.
Well, after googling alot, I stumbled upon this info -
I've figured out how to make the migration option to appear when using DeSmuME (current v0.9.4). As you probably know this emulator supports GBA-NDS linkage since some builds ago. However it was not working for Pokemon D/P/Pt so far. Migration is still NOT possible though (save corruption message), but you get the benefits of 'dongle method' (depending on 'inserted' GBA ROM you get additional pokemon in-game).
I look forward for cory1492 comments/suggestions. It seems just a matter of a better/proper FLASH save access support on the emulator itself to be able to interact with the GBA sav on the HD. But I lack the required tech knowledge to 'describe the problem'.
I've only tested with Pokemon D/P ENG (ADAE/APAE, US or EUR, it doesn't matter)
Requirements:
1. NDS BIOSes (both ARM7 and ARM9 dumps)
2. NDS save which allows migration (you have the National Pokédex and are able to enter Pal Park)
3. NDS ROM patched with Pokepatch v4.2 by cory1492 -->OR<-- clean D/P/Pt ENG ROM + 'Dongle Method Only' AR code by cory1492 (see below)
How to:
1. Go to 'Config->Emulation Settings'. Enable 'Use external BIOS images' and browse for your ARM7 and ARM9 dumps. Enable 'Emulate SWIs using BIOS images' (not strictly required, but it won't harm).
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2. Go to 'Emulation->GBA slot'. Select 'GBA game' and browse for your clean GBA ROM of choice (R/S/E/FR/LG). Remember that: migration requires that GBA ROM language matches that of the NDS ROM. However dongle method works for any language combo. Ideally you should also have a proper GBA save (128 kB) named like the GBA ROM, but as I've said, on accesing the migration option you get a save error anyway (lack of proper GBA FLASH save access emulation).
3a. Load your patched NDS ROM -->OR<--
3b. Load clean D/P/Pt ENG ROM, wait for the titlescreen, pause emulation, go to 'Emulation->Cheats->List' and enter the following AR code
3b. Load clean D/P/Pt ENG ROM, wait for the titlescreen, pause emulation, go to 'Emulation->Cheats->List' and enter the following AR code
020DC50C E3A000C2 020DC500 E3A00009 (for D/P ENG)
020D1564 E3A000C2 020D1558 E3A00009 (for Pt ENG, NOT tested)
020D1564 E3A000C2 020D1558 E3A00009 (for Pt ENG, NOT tested)
After entering the AR code you have to *reset* and unpause emulation.
The 'Migrate from R/S/E/FR/LG' should appear now. As I said you can't migrate yet (GBA corruption error), but corresponding dongle pokemon are now available.
More Dongle-Only AR codes are required for JPN/FRA/GER/ESP/ITA/KOR versions, so Pokepatch should be the way for them (maybe cory can disclose those AR codes). However from the emulation point of view the save access patching applied by Pokepatch should not be required, but only better/proper emulation support for GBA FLASH save access on DeSmuME. Martin bradstreet poker.
CREDIT: KAZUMI213 for figuring out how to get this 'dongle method' working on DeSmuME 0.94v.
SOURCE:
SOURCE:
Screenshots:
It is not possible to migrate pokemon from LeafGreen/FireRed/Emerald/Ruby/Sapphire to D/P/Platinum:
What Ds Has A Gba Sloth
Dongle Method works perfectly
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LeafGreen
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Emerald
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FireRed
MelonDS: GBA Slot Connectivity In The Works : Emulation
Last edited by spectreMonkey (2009-09-16 08:11:03)